Dwindle

Reduce screen time.

Your phone stays colorful. After a few minutes, the apps you lose hours to flip to gray, so a quick check doesn’t turn into an hour. Color comes back the moment you leave. Nothing is ever blocked.

Stepped de-stimulation of the apps you choose: a color grace period, then grayscale, reversed the instant you leave. Grayscale cut measured screen time by roughly 20 to 40 minutes a day across field studies1 2 3. Nothing is blocked.

See how it works
  • Nothing is blocked
  • One app, always free
  • No sign-up, no card
  • Local-first
  • 20 to 40

    minutes a day

    less screen time when a phone goes gray, measured across field studies.

    less measured screen time with grayscale, across field studies1 2 3.

  • 3

    field studies

    behind that number, with measured screen time rather than a survey.

    behind that band, each with objectively measured screen time1 2 3.

  • 0

    blocks

    ever. The feed stays open; it just stops paying out.

    by design: de-stimulation, never a lockout, so there is no wall to push against.

How it works

The first minutes are yours

The first few minutes are yours, in full color. Keep scrolling and the app flips to gray, a quiet cue that a quick check has turned into a scroll. Close it and color comes straight back.

A color grace period gives way to grayscale at a threshold you set. Static nudges habituate, but a gradually intensifying visual friction held its effect longest in a seven-day field study (in press)7. Sessions restore on close.

  1. Choose the apps

    Start with the feed you lose the most hours to.

  2. The first minutes are yours

    In full color, exactly as before. No prompt, no lecture.

  3. Then it flips to gray

    The color goes while you scroll, so you notice you’ve stayed longer than you meant to. Close the app and it comes straight back.

Why it works: a feed without its color stops pulling at you, so you stop wanting it the way you did. In the field studies behind Dwindle, phones went gray and people used them roughly 20 to 40 minutes a day less, with nothing blocked, no timer and no lecture. Try it free and measure your own week.

Why it works: grayscale removes the color reward the feed is built on. Across field studies, grayscale cut measured screen time by roughly 20 to 40 minutes a day1 2 3, by shrinking sessions rather than pickups2, and a friction that intensifies step by step held its effect longest over a week7. Restored on close, so nothing is blocked.

Why not a blocker

Blocks invite workarounds

Removes the payout, not the access.

Take away a choice and people work to win it back. Psychologists call it reactance, and it’s why blocked apps get unblocked. Dwindle never says no: it takes the color out of the feed and leaves the app open, so there’s nothing to push against and less to come back for.

Lockouts invite reactance. In the PNAS one sec trial (N=280) the dismiss option outperformed the barrier, and deliberation messaging showed no effect4. Heavy friction also spends tolerance fast8. Dwindle removes the payout, not the access.

A blocker
Restricts access, which invites a workaround.
Dwindle
Reduces the reward, so there’s nothing to work around.

Lose the doom scroll

Catch the scroll as it starts

Most mindless scrolling starts as a quick check. Dwindle leaves your first few minutes in color, then flips the app to gray, so you notice the moment a check becomes a runaway session, and putting the phone down gets easier.

A grace period protects short, intentional use. Past it, grayscale strips the color cues feeds are built on and breaks the absorption researchers call normative dissociation9, so the moment a check becomes a runaway session is hard to miss. Across field studies, grayscale cut measured screen time by roughly 20 to 40 minutes a day1 2 3.

Only the feeds that cost you

Choose the apps you lose hours to and Dwindle works only there. Your camera, maps and messages keep their color, exactly as they were.

Grayscale per app, never phone-wide: what you rely on keeps its color, so nothing useful pays for the feeds you don’t want.

The evidence, honestly

This isn’t a vibe. Turning a phone gray is one of the few screen-time interventions with real field evidence behind it: measured minutes, not testimonials. for the studies themselves.

Across field studies, grayscale cut measured screen time by roughly 20 to 40 minutes a day1 2 3, shrinking sessions without changing how often people reached for the phone2. Effects differ for habitual versus deliberate use5. Still to be measured: partial intensity, the per-app version, adherence past the studies’ windows.

Try it free. Then one plan, one flat price.

Try it free, then dwindle every app you choose for $24.99/yr. The triple-click, the repair loop, and exporting or deleting your data are never behind a paywall.

Try it free. Then one plan: $24.99/yr, $3.49/mo, or $59.99 once (founding $39.99). Never paywalled: the gesture, the repair loop, data export and erase, any safety function.

No sign-up, no card.

Your plan
$24.99/yr
Every app you choose, and insights over time. Billed annually, or monthly.
See full pricing

Lifetime $59.99 once, or $39.99 for founding users while the launch window is open.

Questions

Is it hard to set up?
No. A guided setup takes a few minutes and checks each step as you go. If you’d rather build the manual version yourself, we wrote that guide too; Dwindle is the maintained version of it.
Does grayscale actually work?
Yes, measurably. Across field studies it cut measured screen time by roughly 20 to 40 minutes a day1 2 3, by shrinking sessions, not by stopping you reaching for the phone. Try it free and measure your own week.
Where does my data go?
Which apps you open, and for how long, never leave your phone. Exporting or deleting everything is always free. On Android, one scrambled identifier of the phone is sent once, so a reinstall doesn’t restart the trial. A purchase check reaches our billing provider; see the privacy page.
Is there an iPhone version?
Yes. On iPhone, Dwindle runs on ready-made Shortcuts automations you add in a few taps, with the escape gesture and self-repair built in. On Android it reads which app is in front. The effect is the same on both.

Your feeds stop being worth it. You get your time back.

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References
  1. 1.Zimmermann, L., & Sobolev, M. (2023). Digital strategies for screen time reduction: a randomized field experiment. Cyberpsychology, Behavior, and Social Networking, 26(1). doi.org/10.1089/cyber.2022.0027
  2. 2.Dekker, C. A., & Baumgartner, S. E. (2024). Is life brighter when your phone is not? Mobile Media & Communication. doi.org/10.1177/20501579231212062
  3. 3.Holte, A. J., & Ferraro, F. R. (2020). True colors: grayscale setting reduces screen time in college students. The Social Science Journal. doi.org/10.1080/03623319.2020.1737461
  4. 4.Grüning, D. J., Riedel, F., & Lorenz-Spreen, P. (2023). Directing smartphone use through the self-nudge app one sec. PNAS, 120(8). doi.org/10.1073/pnas.2213114120
  5. 5.Wickord, L.-C., & Quaiser-Pohl, C. (2023). Grayscale as an intervention for problematic smartphone use. Computers in Human Behavior Reports, 10, 100294. doi.org/10.1016/j.chbr.2023.100294
  6. 7.Meinhardt, L.-M., Dragic, M., Colley, M., Lukoff, K., & Rukzio, E. (2026, in press). Can't stop: how context and individual traits influence effectiveness of different gradual interventions for infinite scrolling on short-form video platforms (N=104, 7-day within-subject). arXiv:2607.15818. arxiv.org/abs/2607.15818(in press)
  7. 8.Ruiz, N., Molina León, G., & Heuer, H. (2024). Design frictions on social media: balancing reduced mindless scrolling and user satisfaction. Mensch und Computer 2024. doi.org/10.1145/3670653.3677495
  8. 9.Baughan, A., Zhang, M. R., Rao, R., Lukoff, K., Schaadhardt, A., Butler, L. D., & Hiniker, A. (2022). “I don't even remember what I read”: how design influences dissociation on social media. Proceedings of CHI 2022. doi.org/10.1145/3491102.3501899

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